Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved-as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. Beyond this yawning fissure, the Caves of Hunger await. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Icewind Dale Rime of the Frostmaiden D D Adventure Book Dungeons Dragons Book Review:įeel the cold touch of death in this adventure for the world's greatest roleplaying game.
The Spine of the World is the second book in the Paths of Darkness series and the twelfth installment in the Legend of Drizzt series. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue-beginning a dangerous, combat-filled journey toward his redemption. For Wulfgar, things get worse before they get better. Hoping to distance himself from his past, he flees to the faraway port city of Luskan-but in so doing, isolates himself from his friends and develops an unhealthy penchant for booze. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at his captor Errtu's hands.
Wulfgar of Icewind Dale was there for six miserable years. New York Times–bestselling series: Join barbarian hero Wulfgar on another action-packed adventure in the Legend of Drizzt saga Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul.